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Fallout 4 perk chart with names
Fallout 4 perk chart with names





fallout 4 perk chart with names

The remaining 43 perks have marginal effects due to systemic issues in SPECIAL and game balance, including the level limit. Perks like Awareness (detailed combat information) or Bonus Rate of Fire/Bonus HtH Attacks (global reductions of AP costs for attacks) have an outsized effect on gameplay due to their usability, as do globally useful perks like Action Boy/Girl, Bonus Move, More Criticals/Better Criticals, Quick Pockets, Dodger, and Toughness. Out of the 53 perks only a dozen are implemented in a fashion that gives a functional benefit.

#Fallout 4 perk chart with names license#

The switchover to SPECIAL after the GURPS license was abandoned late in development greatly affected the functionality of what became perks. a character with 4 Intelligence can use Mentats to select the Educated perk, which requires 6 Intelligence). It is possible to obtain perks that the player's character doesn't qualify for by the use of temporary stat improving chems before the selection menu (i.e. Some perks have multiple ranks, with stacking benefits (all benefits are listed per-level). In practice, level 21 is not attainable without significant grinding and the number of perk slots is typically five-six (four with the aforementioned trait). With the max level set at 21, the player can theoretically choose seven perks (five with the trait) out of a total of 53. Perks in Fallout are acquired every three levels (four with the Skilled trait), with the first available at level 3 (4).







Fallout 4 perk chart with names